Donkey kong country gameboy colour
Rool and his Kremlings to steal Donkey Kong's bananas and scatter them across Donkey Kong Island. Cranky explains that by the following day, he will have called King K. Mischievously, Cranky taunts the Kongs that they could not replicate the success of their past game on a monochrome handheld, causing Donkey Kong and Diddy to accept his challenge. Irritated, Donkey Kong and Diddy Kong explain they earned their success because of the fun gameplay and not just the graphics and sound. Out of jealousy, Cranky Kong scolds Donkey Kong and Diddy Kong about the success of Donkey Kong Country, implying that it only did so well because of the elaborate graphics and sound on the Super NES. Donkey Kong, Diddy Kong, and Cranky Kong are shown reflecting on their previous adventure. In the instruction booklet of the game, it is explained that Donkey Kong Land's story takes place directly after the events in Donkey Kong Country. When played on a Super Game Boy, Donkey Kong Land's visuals and audio effects are expanded, and the game is surrounded by a jungle-themed border. The Super Game Boy, an add-on to the Super NES released by Nintendo in 1994, allows Game Boy cartridges to be played on a television using the Super NES Control Deck. Rool are completely original to Donkey Kong Land. Additionally, the game's four bosses other than K. Īlthough enemies from Donkey Kong Country return in the Game Boy adaptation, Donkey Kong Land includes original antagonists such as Hogwash, Nemo, Fangfish and Hardhat. Finding all the secrets in a level causes an exclamation mark to appear over its icon in the world map. The names of the levels are not mentioned in the game itself, but can be found in the instruction booklet. The worlds, and the levels within them, are all unique to Donkey Kong Land, but follow similar level archetypes presented in the original Donkey Kong Country. Differing from their SNES counterparts, levels in Donkey Kong Land have only one or two bonus levels within stages. The player selects levels from a world map there are four worlds in Donkey Kong Land, each containing seven levels, excluding the first world, which has a total of nine levels.
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Mechanics borrowed from Donkey Kong Country include KONG letters, animal buddies, bonus rooms, and collecting bananas to gain extra lives. However, only one Kong can be displayed on the screen at a time, while the second one teleports in when selected or when one Kong is hit by an enemy. The Select button allows the player to switch control between Donkey Kong and Diddy Kong. Similar to its console iteration, the A button is used to jump and swim and the B button is used to roll and grab barrels.
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Donkey Kong Land is a 2D side-scrolling platform game that borrows mechanics established in Donkey Kong Country and optimized others for use on the Game Boy due to hardware limitations.